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Old Aug 14, 2005, 05:19 AM // 05:19   #61
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Originally Posted by Ristaron
Some valid points. I'd like to point out several things.


The number of times I have seen idiots post this question is appauling.
This is not a "Massive Online Multiplayer Game". Read a few interviews, or just recognize that more than half of the game cannot be done BY YOURSELF.
Guild Wars is a COOPERATIVE Online Multiplayer Game.

I can bet you have given very little thought to all the Beast Mastery skills...

Another narrow-minded acusation of shortcomings. True some arenas get repetitive, that's why you don't waste time in the Ascalon and Shiverpeak arenas. Competition and the one in Droknar's forge are great.
But, even better is the Tomb of Primeval Kings. Stop presenting yourself as an idiot and get ventro or TS, you'll be able to find a party.

Beating your mirror self and finally ascending isn't hard if you take off the res signet that you don't need for the fight and replace it with a skill you will need.

Gance, you need to stop thinking that everything revolves around the strength of one person. Guild Wars is a team game, not a testosterone competition for punks who would rather do the whole game solo.
I really hate to say this, because I don't agree with much from the OP, but you sir are an idiot. You make an awefull lot of assumptions about the OP, you assume he MUST play a War and only a War because NOBODY else would ever want 1v1 pvp. I want it. Not because of all the crap about testosterone, and while I have 1 war's, neither is pvp oriented. I got all the testosterone stuff out of my system when I was a real life soldier, so I don't need it in this game. I personaly want 1v1 because I DON'T want to team up with a bunch of teenagers. I have nothing against them existing, I'd just prefer not to be reminded. I'm 37, and I game. Very few of my peers game, so I'm left on my own.

I want 1v1 for the same reason I quit the pve game when I got to the second fire island mission. I've gotten 3 toons there, but I havn't found a way to beat it solo, so that's it. Honestly, I lost interest anyway. I'm still very pissed that they made the pve mandatory, and I expect I would have been much more interested in it if I'd been able to focus on PvP from the begining and been able to do the PvE at my leasure instead of being forced to rush through it desperatly trying to cap skills before I got hopelessly left behind.

Pets suck. Sure you can dedicate your entire skill bar to making them decent (decent, not godly), but then you suck. That's a bad tradeoff. Anyone who brings a pet into pvp gets flamed instantly, and deservedly. Anyone who bothers to attack a pet while there are still enemy players standing gets flamed as well.

Your accusation of narrowmindedness in the OP's pointing out what he considers shortcomings is pretty narrowminded itself. And your claim that getting to ascension will suddenly open his eyes, as well as your assumption that he hasn't managed to ascend is pretty offensive. Ascension doesn't change much, and while I like it I'd happily give it up for better PvP.

Your claim that PvP is robust, and your pointing to tombs as some sort of amazing revelation, as well as your assumption that he hasn't already been in tombs, is just silly. Tombs is NOT the end all-be all of PvP. It's a nice start, which is supposed to dovetail into GvG (notice the need to obtain a Sigil BEFORE you can GvG?). Unfortunatly it doesn't work as well as hoped. And you only have to GvG for a couple of weekends, and not even GvG very hard, to fight on all of the available maps. Most of the maps are effectively the same anyway.

Not only do I want 1v1, I want 2v2, and I want a free for all. 16 players show up on a map, all of them free agents and hostile to each other. In order to have a chance of passing the lvl, they have to form temporary alliances, all the while knowing there will be a betrayal before the end, as "there can be only one".

Your assumption that having vent or ts will magicaly open his PvP options is also pretty rude. You not only assume he doesn't have voice chat, you also assume there is some great pool of good PvP players out there waiting to accept anyone who comes along. Sure he can probably find a bunch of noobs to tomb with, but getting in with a decent group is just a tiny bit harder. In fact, I've done some OK GvG and tombs after release, but the last time I got on with a GOOD group was in beta.

This game is a "cooperative MMO"? I know that's what the dev's call it, but I beg to disagree. I'd say the closest comparison with this game can be found in the shooter world. Tiny PvE content to get you tuned up for PvP, the dedication to keeping the various player classes balanced, most of the rest. Compare this game to your average shooter, then compare it to say WoW. It's vastly closer in spirit and content to the shooter.

But then they chickened out at the last second and tried to make it a MMO. I know most of the forumers are still giddy with joy, you got your way, you won, and I'm not interested in reopening the whole PvP crowd vs. PvE noobs war. The trouble is, they never did get around to actualy switching the game to a MMO, they just sort of copped out and forced us PvP guys to go through the PvE to make you guys happy.

I've actualy gone back to Diablo for the most part. They just released a new patch, and reset ladder, so for the next little while it's a better game than GW. And it's 5 years old, so it's a lot easier to forgive the warts.

Many guys on these forums have claimed that people complaining about the economy should try Diablo are just wrong. I'd put the D2 economy as superior to GW's, if for no other reason than the official, and well populated, trade forums. There is a duping problem, as well as a botting problem. These problems are unlikely to be solved, partly because this game is founded on 5 year old code, and partly because there are only a couple of guys doing any work on it at this point.

The ONLY reason I got into GW was for PvP. As the PvP has gone into the toilet, I've just lost interest.

All of you claiming GW will last forever based on claims that never seem to have any basis, where is everybody? I asked this question a couple of months ago, and it's even more true today. Just getting on my account for a quick second to check out the health, I see 13 Droknar districts, 16 LA, 27 Asc. City, 9 Tombs, 12 ToA, and of the 20 or so lesser traveled towns I just randomly checked, almost all were 2 districts, with a couple 3's and 1 4 (Thirsty River at that). You're all so damned sure there's nothing wrong with this game, you got your way, you won, and now you insist the game if perfect.

Well, where is everybody? What this represents is a perfect example of engineering 101. One of the first things they teach you in design is to listen to what the market says it wants, but not to put too much faith in it. History is full of examples of failed products that were made exactly the way the market SAID they wanted. They listened to you, the PvE MMO crowd. You got your way, once again I admit you won. It must not have hurt that you've had Gaile Grey on your side from the begining. Just know that you also destroyed the game. It is dead, a fact I base on the near total lack of actual people playing the game.

Just to show a tiny comparison, Diablo2 has at this second 53,727 players online. A 5 year old game is currently kicking Gw's ass.
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Old Aug 14, 2005, 05:19 AM // 05:19   #62
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I still have a Problem with only 8 people allowed to be on a team in GvG. Now that I think of it, why not call the title "Clubhouse Scramble" instead of Guild Wars...At the very least, there should be 12-15 people in GvG.
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Old Aug 14, 2005, 05:20 AM // 05:20   #63
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Originally Posted by Yen-lo-wang
No offense, but if you don't think GW is fun... don't play it. And if you don't play it, don;t come here and spew negatives about it.
So you would prefer that the negative things remain unchanged?

Quote:
There's a LOT of good stuff about GW that makes it better than games like WoW... sure it may not have the depth of a WoW-type MMO, but it's better than WoW in a lot of ways.
I noticed that you didn't say any of these things.

Quote:
Also:

Honestly, I don't give two hoots about what the Beta was like; it may have been "teh pwnz0r", but that's not what we have now. What we have is what was released, and that's all that matters. I am getting sick of all these self-proclaimed beta testers bitching about what isn't in the game that they had back then. Ya wanna know something? I'd be willing to bet that A-net took it out for a good reason. Do they have to tell you why? No, because THEY own the game and it's content, not you. So sit down and play what we were given, and stop complaining, at least to us, about what was there, because I doubt most of us care any more.

*sorry if that was a bit harsh, but that's something that has been annoying me for several weeks now*
It makes me wonder why so many "self-proclaimed beta testers" liked the beta "events" more than the current game. Maybe because it was better?

Quote:
Originally Posted by Sayshina
This game is a "cooperative MMO"? I know that's what the dev's call it, but I beg to disagree.
Tha devs call it a...

Quote:
Originally Posted by Guild Wars Support (Search MMORPG)
...CORPG (Competitive Online Role-Playing Game).

Last edited by Quintus; Aug 14, 2005 at 05:25 AM // 05:25..
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Old Aug 14, 2005, 05:24 AM // 05:24   #64
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Sayshina, that last post is the most intelligent I have ever read at these forums. I agree, entirely.
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Old Aug 14, 2005, 05:31 AM // 05:31   #65
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Wow, I made a small complaint compared to some of you guys. Its just a game, its nothing more...I think a lot of people here are forgetting that.
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Old Aug 14, 2005, 05:35 AM // 05:35   #66
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I think that you're forgetting that this game takes up a lot of time in each players day. Time that could be used earning the player money or volunteering or something else of equal importance. So in reality this is pretty important to most people who could be doing something elso but instead choose to support Anet by playing their game.
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Old Aug 14, 2005, 05:36 AM // 05:36   #67
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And as for sayshina, when you said "I personaly want 1v1 because I DON'T want to team up with a bunch of teenagers. I have nothing against them existing, I'd just prefer not to be reminded. I'm 37, and I game. Very few of my peers game, so I'm left on my own." Guess what pal, this game was MADE for teens, read the box. Sorry to say it, but grow-up...
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Old Aug 14, 2005, 05:40 AM // 05:40   #68
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Quote:
Originally Posted by John Faint
And as for sayshina, when you said "I personaly want 1v1 because I DON'T want to team up with a bunch of teenagers. I have nothing against them existing, I'd just prefer not to be reminded. I'm 37, and I game. Very few of my peers game, so I'm left on my own." Guess what pal, this game was MADE for teens, read the box. Sorry to say it, but grow-up...
He's not immature for playing a game designed for a more-youthful demographic... It may be a tad egotistical for him to choose not to team up with a teenager, just because they ARE teenagers, but there are plenty of teenagers who don't want to team up with teenagers, or ANYONE, for that matter, as well. His point still stands: some people don't want to team with others, so a 1v1 PvP (or at least a 2v2, if you are coming up short grabbing the required minimum of 4 in a team arena) seems to be in high demand right now.
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Old Aug 14, 2005, 05:50 AM // 05:50   #69
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I see your point, ExDeity, but I never said 1v1 or 2v2 was a bad idea. But, if he thinks diablo is a better game because it has more people playing, by all means go play it. It is, as he makes it sound, the perfect game.
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Old Aug 14, 2005, 05:57 AM // 05:57   #70
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Quote:
Originally Posted by John Faint
I see your point, ExDeity, but I never said 1v1 or 2v2 was a bad idea. But, if he thinks diablo is a better game because it has more people playing, by all means go play it. It is, as he makes it sound, the perfect game.
Playing the perfect game will, undoubtedly, become boring. Yes, I said it: the "perfect" game will become boring. Why did I just say that? Well, because there is no perfect game, of course, and players are constantly looking for upgrades to games they have already played, enjoyed, and sadly, become bored of.

Perhaps he is looking for the D2 experience to be enhanced in a game that is still making progress. I do not blame him for wanting such.
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Old Aug 14, 2005, 05:58 AM // 05:58   #71
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Originally Posted by John Faint
Its just a game, its nothing more...I think a lot of people here are forgetting that.
These comments are so unbelievably short sited it amazes me. You do realize that gaming is a way of life for some people? I have been gaming all of my life. I still remember the day I got an Atari for my birthday, and from there the sky was the limit. I am 27 years old, and still currently own an Atari, a NES, a N64, a Sega Genesis, a PS2, and 4 computers that all have some version of a game installed on them. I love gaming, I always will, and I take it seriously.

Now I am sure that if I just posted that paragraph I would get some assinine post of how I need to get out of the house. So before someone makes yet another dumb post take this into consideration:

I have been to over 40 countries. I am currently happily married, and have a kid on the way. I have almost completed 3 degrees now, in physics, computer science, and math. I served in the military living every adrenaline junk's dream in a spec ops unit. I have done every extreme sport on the plannet, including jumping out of planes for a living, bungee jumping, rock climbing, and whatever else you could possibly name. I have traveled all over the US. I have done more exicting things in 5 years then most people will ever do in their entire lives.

So, the next time you decide to post some idiotic vague reference on a subject that is obviously entirely over your head, just don't. It really is a waste of everyone's time.

Last edited by Kaylee Ann; Aug 14, 2005 at 06:06 AM // 06:06..
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Old Aug 14, 2005, 06:04 AM // 06:04   #72
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lol, that used to be a go army commercial. well, I gotta go, but i had fun. I cant sit here and bullshit all night with a bunch of "serious gamers" anymore though.
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Old Aug 14, 2005, 06:22 AM // 06:22   #73
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Quote:
Originally Posted by Kaylee Ann
Completely untrue.

You can get a PvP capable level in Shadowbane with very little effort at all in about 2 days (which is 70, the max being 75, but anything over 70 is almost a waste of time except for specific templates). You can macro monster spawns extremely easy in SB, meaning you can have someone (or yourself) set up the macro, and you can go to sleep and wake up with a ton of levels, AND DO ABSOLUTELY NO INGAME WORK. The skills are unlocked by level, and to max the skills out you have to go to a trainer which practically any city on the map has, and buy the upgrades until you are maxed. The economy is a flat out joke so money is not a problem. Items are also not a problem because you can just have your guild roll the best ones for you.

Also, the PvP in SB blows this game out of the water. It also has several years of balancing issues under its belt. The only problem 'was' the lack of a player base, but that is being solved by the up and coming lore server. The only true problem with SB is overcoming the zerg fest, which in my eyes was fun anyways considering I have been involved in battles with over 500 people playing. Try organizing that over several vent servers before talking about how coordinated 8 people are in this game.

So, before making outstanding comments on other games, while comparing them to this game, make sure you know what you are talking about first.
First Off, Shadowbane tanked. Maybe they've fixed some stuff, and it may actually be good now, but since its release, it's always been mentioned in the same sentence as Asheron's Call 2, residing on the bottom half of the MMORPG spectrum.

however you do have a point. perhaps I should have said MOST other MMORPGs and not ALL.

some thoughts:

"Macro" - in this game and most other MMOGs games(except Asheron's Call 1 and SB), it's called "botting", and it is discouraged. perhaps this game needs Macroing. maybe that will make what little grind there is compared to most other MMORPGs bearable.

"PvP in SB blows this game out of the Water." - I imagine so, the Siege concept is a completely awesome one. in SB your Guild can build its own City, and raid another guild's cities and burn them to the ground. that concept in itself puts SB's PvP head and shoulders above everyone else's. but then, why are people HERE, and not THERE looking for Competitive PvP? why is the problem with lack of Playerbase? Shadowbane is the Ultimate PvPer game, at least in theory. something has to give.

"I have been involved in battles with over 500 people playing. Try organizing that over several vent servers before talking about how coordinated 8 people are in this game. " - been there, done that, got T-Shirts. I dunno what the point of this statement is, other than to further incite. Guild Wars PvP isn't really that appealing to me, I like large-scale faction-based PvP. I never was a fan of small-scale Team Deathmatch.

and why the snippy tone? I wasn't rude in my postings. and if I was, then I apologize. I don't really understand the arrogance and bitterness of some folks around here.

with that said, I'll say no more in this thread(and probably this forum), the attitudes around here are getting a bit too heavy and serious for me. I'm a light-hearted fellow.
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Old Aug 14, 2005, 06:26 AM // 06:26   #74
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Originally Posted by Kaylee Ann
So, the next time you decide to post some idiotic vague reference on a subject that is obviously entirely over your head, just don't. It really is a waste of everyone's time.
Exactly. This person has a very limited sence of how the game works and what features are in it. Really, anyone complaining about PvP has only done 4vs4 areana, they don't have a guild/hall or their pugs keeps dying to the unworthy at the start of Tombs.

I don't see anything wrong with pets. I see something wrong with the Elder wolf as it as powerful as a smiting/healing W/mo from what I've seen . I have a pet pig named Pigtoria and she has managed to solo careless monks and mesmers before

I would like to see better exploring features and more open endedness to walking about.

Quote:
Originally Posted by JmadisonIV
I never was a fan of small-scale Team Deathmatch.
What? 48 players in a game is "small-scale Team Deathmatch"?

Last edited by Sagius Truthbarron; Aug 14, 2005 at 06:30 AM // 06:30..
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Old Aug 14, 2005, 06:36 AM // 06:36   #75
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Originally Posted by John Faint
lol, that used to be a go army commercial. well, I gotta go, but i had fun. I cant sit here and bullshit all night with a bunch of "serious gamers" anymore though.
Wow, you are just full of useless statements tonight. Funny how I can backup my version of the 'go army commercial' with hundreds of pictures and momentos, not to mention we can hop on vent right now and you can listen to my wife personally laugh at you. Care to lose face any more?

Quote:
Originally Posted by JMadisonIV
First Off, Shadowbane tanked. Maybe they've fixed some stuff, and it may actually be good now, but since its release, it's always been mentioned in the same sentence as Asheron's Call 2, residing on the bottom half of the MMORPG spectrum.
Funny how it tanked yet it has been going for how many years now...


Quote:
Originally Posted by JMadisonIV
"PvP in SB blows this game out of the Water." - I imagine so, the Siege concept is a completely awesome one. in SB your Guild can build its own City, and raid another guild's cities and burn them to the ground. that concept in itself puts SB's PvP head and shoulders above everyone else's. but then, why are people HERE, and not THERE looking for Competitive PvP? why is the problem with lack of Playerbase? Shadowbane is the Ultimate PvPer game, at least in theory. something has to give.
Yeah, your theory is the thing giving. Last time I checked, there are people there, and more are on the way. There are several guilds in this game that will ditch it like a bad habit once the lore server comes out. DC is one of them, if they haven't already. From what I hear, LoTd also has moved to SB.

Quote:
Originally Posted by JMadisonIV
"I have been involved in battles with over 500 people playing. Try organizing that over several vent servers before talking about how coordinated 8 people are in this game. " - been there, done that, got T-Shirts. I dunno what the point of this statement is, other than to further incite
The point of the comment was my view on one of the problems I said there was in SB, and how in my experience it wasn't so much a problem for me. Good to see that you can cut and paste and take opinions out of context.

Quote:
Originally Posted by JMadisonIV
and why the snippy tone? I wasn't rude in my postings. and if I was, then I apologize. I don't really understand the arrogance and bitterness of some folks around here.
The 'snippy tone' wasn't so much directed at you as it was to everyone that makes sensationalist claims without ever backing them up. If you are going to use statements like "Guild Wars is the most easily accessible MMO there is, when it comes to PvP" you better be ready to back them up.
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Old Aug 14, 2005, 06:44 AM // 06:44   #76
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Originally Posted by Sagius Truthbarron
Exactly. This person has a very limited sence of how the game works and what features are in it. Really, anyone complaining about PvP has only done 4vs4 areana, they don't have a guild/hall or their pugs keeps dying to the unworthy at the start of Tombs.
or perhaps the PvP just isn't interesting to me? why is that not a possibility? why is it so utterly inconcievable that someone just doesn't like to PvP in a particular game...???? I dunno what's up with the "you just must not be good if you don't like PvP" sentiment that's been going around. someone else said something similar on GW Online.


Quote:
What? 48 players in a game is "small-scale Team Deathmatch"?
yes.

I Played Planetside in its prime(read: Before SoE ruined it by turning the best FPS on the Market into a MechWarrior Ripoff). 3 sides, 150-200 players per SIDE fighting at the same time, on the same continent. and there were this many on 3 other continents as well at the same time. pick which large scale fight you wanna go to.

I've also played 100-150 man Keep Raids in DAoC.

City Raids in WoW of 70-75 people per side.

48 players in a game is very small in comparison.

and this is why I don't like to PvP here. my prerogative.

I said I wouldn't comment further, but I had to answer that last question. so with that said, I am done.
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Old Aug 14, 2005, 07:03 AM // 07:03   #77
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Originally Posted by JMadisonIV
"PvP in SB blows this game out of the Water." - I imagine so, the Siege concept is a completely awesome one. in SB your Guild can build its own City, and raid another guild's cities and burn them to the ground. that concept in itself puts SB's PvP head and shoulders above everyone else's. but then, why are people HERE, and not THERE looking for Competitive PvP? why is the problem with lack of Playerbase? Shadowbane is the Ultimate PvPer game, at least in theory. something has to give.
well, maybe because Guild Wars is a free game.

i'm not being sarcastic or anything.
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Old Aug 14, 2005, 07:27 AM // 07:27   #78
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Originally Posted by Sagius Truthbarron
Exactly. This person has a very limited sence of how the game works and what features are in it. Really, anyone complaining about PvP has only done 4vs4 areana, they don't have a guild/hall or their pugs keeps dying to the unworthy at the start of Tombs.
You do realize that Idiot Savants, Blood Eagle, and Lords of the Dead (three of the best PvP guild that have played in Guild Wars) have all complained about the PvP at one time or another, correct?

(I know for a fact all three have played in more than just 4vs4 arena, I'm pretty sure they all have halls, and I have at least seen iQ win the Hall multiple times.)

Quote:
Originally Posted by heist23
well, maybe because Guild Wars is a free game.
Where did you buy your game?

I ordered mine from EB and it cost me $50.00.

Last edited by Quintus; Aug 14, 2005 at 07:31 AM // 07:31..
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Old Aug 14, 2005, 07:31 AM // 07:31   #79
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Originally Posted by Quintus
You do realize that Idiot Savants, Blood Eagle, and Lords of the Dead (three of the best PvP guild that have played in Guild Wars) have all complained about the PvP at one time or another, correct?

(I know for a fact all three have played in more than just 4vs4 arena, I'm pretty sure they all have halls, and I have at least seen iQ win the Hall multiple times.)
I wasn't suggesting that the only people who complain about PvP haven't really PvPed before; I've never heard any iQ members complain that "We need prettier and more pvp maps", have you?
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Old Aug 14, 2005, 07:38 AM // 07:38   #80
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Quote:
Originally Posted by Kaylee Ann
Completely untrue.

You can get a PvP capable level in Shadowbane with very little effort at all in about 2 days (which is 70, the max being 75, but anything over 70 is almost a waste of time except for specific templates). You can macro monster spawns extremely easy in SB, meaning you can have someone (or yourself) set up the macro, and you can go to sleep and wake up with a ton of levels, AND DO ABSOLUTELY NO INGAME WORK. The skills are unlocked by level, and to max the skills out you have to go to a trainer which practically any city on the map has, and buy the upgrades until you are maxed. The economy is a flat out joke so money is not a problem. Items are also not a problem because you can just have your guild roll the best ones for you.

Also, the PvP in SB blows this game out of the water. It also has several years of balancing issues under its belt. The only problem 'was' the lack of a player base, but that is being solved by the up and coming lore server. The only true problem with SB is overcoming the zerg fest, which in my eyes was fun anyways considering I have been involved in battles with over 500 people playing. Try organizing that over several vent servers before talking about how coordinated 8 people are in this game.

So, before making outstanding comments on other games, while comparing them to this game, make sure you know what you are talking about first.
Two days to level 70 in SB. Yes, no grind there. I played SB, and while I really loved the premise, it was same old same old just like any other pvp server in any other game. Zergs lol.

This is how pvp works in every MMO. First it starts with small groups. Then they all pick sides and ally. Then you go through a period of time where the alliances break down, reform and evolve into zergs. Then all that is left is large scale battles. That goes beyond pvp to warfare management. Kinda takes out the fight part just being one of a mass of people.

It happened in UO, it happened in SB, and it happened in Eve. Don't know about the other games, but thank god that wont happen here.

My comments are anything but outstanding. They are simply observations. Again be happy we won't see zergs and all the garbage that comes from uncontrolled, non-consensual pvp that exists in other games.

Here there is a winner and loser. Everywhere else you have to post screenies on a forum and board pvp to try and prove you won.

*edit* I got a brain fart and missed the macroing part to level in SB. But how many people know to do that? And is that legal?

Last edited by Arturo02; Aug 14, 2005 at 07:44 AM // 07:44..
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